A-League Simulator

Fill in the results and the table rebuilds itself as you type. Matches already played are locked — those are facts, not predictions.

0 of 155 filled in

Matchday1Fri 16 Oct

Sydney FC
–
Western Sydney
Auckland
–
Melbourne City
Macarthur
–
Perth Glory
CC Mariners
–
Newcastle Jets
Wellington
–
Melbourne V
Adelaide Utd
–
Brisbane
Projected tableLive standings
TeamPGDPts
1Adelaide Utd000
2Auckland000
3Brisbane000
4CC Mariners000
5Macarthur000
6Melbourne City000
7Melbourne V000
8Newcastle Jets000
9Perth Glory000
10Sydney FC000
11Wellington000
12Western Sydney000
Semi-finalsFinals series

About the A-League simulator

Play out the 2026-27 A-League Men regular season in this A-League simulator: every score you enter for a game still to come moves the table straight away. Prefer not to pick results? The model can fill in every remaining game, or just the next matchday.

What is at stake is a top-six finish. The two best records earn byes into the semi-finals, clubs three to six go into elimination finals, and with no relegation in the A-League everyone else's season simply ends there.

How to use the A-League simulator

  • Fill in a result for any upcoming game, and the projected table shifts with each score.
  • Simulate season asks the model for every remaining game, while Simulate matchday settles just the round that is up next.
  • Games lock with their real scores once they have been played, and the projection builds on them.
  • Clear takes the page back to the real results only, wiping everything you entered.
  • The table marks the top two for the semi-finals and places three to six for the rest of the finals series.

A-League simulator FAQ

Does the A-League simulator play the finals series?

No. It plays out the 26-game regular season and shows who would finish in the top six, with first and second marked for the semi-finals. The elimination finals, semi-finals and Grand Final themselves are not simulated.

What data does the A-League simulator use?

The 2025-26 A-League Men table, which all 12 current clubs were part of: the model turns each club's goal difference per match there into a rating. In every simulated game, both sides' goals are drawn from a Poisson distribution, pushed up or down by the gap between the two ratings.

Does the simulator account for home advantage?

Yes. Before the ratings come in, the home side starts on 1.50 expected goals and the visitors on 1.25, the Premier League averages the model is built on. The difference in quality between the two clubs then moves both numbers.