Ligue 1 Simulator
Fill in the results and the table rebuilds itself as you type. Matches already played are locked — those are facts, not predictions.
Matchday6Fri 9 Oct
| Team | P | GD | Pts | |
|---|---|---|---|---|
| 1 | 5 | +5 | 13 | |
| 2 | 5 | +8 | 11 | |
| 3 | 5 | +5 | 11 | |
| 4 | 5 | +4 | 10 | |
| 5 | 5 | -1 | 10 | |
| 6 | 5 | +1 | 8 | |
| 7 | 5 | +1 | 7 | |
| 8 | 5 | 0 | 7 | |
| 9 | 5 | 0 | 6 | |
| 10 | 5 | -5 | 6 | |
| 11 | 5 | -1 | 5 | |
| 12 | 5 | -1 | 5 | |
| 13 | 5 | -2 | 5 | |
| 14 | 5 | -3 | 5 | |
| 15 | 5 | 0 | 4 | |
| 16 | 5 | -7 | 4 | |
| 17 | 5 | -1 | 3 | |
| 18 | 5 | -3 | 2 |
About the Ligue 1 simulator
Our Ligue 1 simulator lets you script how 2026-27 ends: pencil in a score for any unplayed game and the table redraws itself on the spot. Alternatively, hand the scoring to the model, one matchday at a time or for every remaining fixture at once.
The real results so far are locked, so the model only ever plays the games that remain. Paris Saint-Germain are chasing a sixth straight title; behind them clubs compete for the European places, while 17th and 18th go down and 16th must win a playoff against a Ligue 2 side to stay up.
How to use the Ligue 1 simulator
- Fill in both scores of an open match and the table updates with the new points, goals and positions.
- Simulate season completes the whole remaining schedule in one click; Simulate matchday handles only the round displayed.
- Played games cannot be touched: their real scores are part of every projection.
- Want a fresh start? Clear removes every score on the page apart from real results.
- In the projected table, markers show which finishing positions lead to Europe and which two lead straight to Ligue 2.
Ligue 1 simulator FAQ
What is the Ligue 1 simulator based on?
A Poisson model of goals, fed by team ratings that mix each club's 2025-26 finishing position with its squad market value, the value counting slightly more. As newly promoted sides, Troyes and Le Mans get the position score of a 17th-placed club.
Does the simulator give the home team an advantage?
Yes. When two sides have the same rating, the home team is expected to score about 1.5 goals and the visitors about 1.25, averages taken from Premier League matches. A gap in ratings then raises the stronger club's expectation and lowers the weaker one's.
How does the simulator separate teams level on points?
By goal difference, then goals scored. Ligue 1's own rules go from goal difference to head-to-head points and head-to-head goal difference before counting goals, and the simulator skips those head-to-head steps, so clubs level on points and goal difference could be ordered differently in the real table.
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